Search results for "Virtual Machine"

showing 10 items of 83 documents

Entorno 3D para el análisis y la recreación virtual de las actuaciones arqueológicas en Cueva de la Cocina (Dos Aguas, Valencia, España)

2017

Con este trabajo pretendemos presentar nuestro procedimiento de digitalización de información de campo (gestión de datos) y su imbricación en la reconstrucción estratigráfica virtual (virtualización) de la Cueva de la Cocina (Dos Aguas, Valencia, España). La herramienta principal para la implementación del Sistema de Información Geográfica (SIG) ha sido OpenJUMP, mientras que para la recreación tridimensional (3D) del entorno virtual de la cueva se han utilizado MeshLab, ParaView, CloudCompare y R. De acuerdo con los datos recuperados durante las excavaciones de los últimos años en la cueva -2015 y 2016-, se presenta el estado actual de la virtualización de la estratigrafía en los sectores …

010506 paleontologyArcheologyGeographic information systemherramientas GISData managementGeomaticsConservationcomputer.software_genreExcavacions arqueològiques01 natural sciencesCave0601 history and archaeologylcsh:CC1-960Stratigraphy (archaeology)Mesolithic0105 earth and related environmental sciencesEntorno 3Dlcsh:AM1-501lcsh:Museums. Collectors and collectinggeography.geographical_feature_category060102 archaeologybusiness.industryMesolíticoexcavación arqueológica06 humanities and the artsArchaeologyField (geography)Computer Science ApplicationsGeographyVirtual machineNeolíticoCueva de la Cocinalcsh:ArchaeologybusinesscomputerVirtual Archaeology Review
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Broker and Federation Based Cloud Networking Architecture for IaaS and NaaS QoS Guarantee

2016

International audience; Today, the Cloud networking aspect is a critical factor for adopting the Cloud computing approach. The main drawback of Cloud networking consists in the lack of Quality of Service (QoS) guarantee and management in conformance with a corresponding Service Level Agreement (SLA). This paper presents a framework for resource allocation according to an end-to-end SLA established between a Cloud Service User (CSU) and several Cloud Service Providers (CSPs) in a Cloud networking environment. We focus on QoS parameters for Network as a Service (NaaS) and Infrastructure as a Service (IaaS) services. In addition, we propose algorithms for the best CSPs selection to allocate Vi…

020203 distributed computing[SPI] Engineering Sciences [physics]business.industryComputer scienceQuality of service020207 software engineeringCloud computing02 engineering and technologyMobile QoScomputer.software_genre[SPI.TRON] Engineering Sciences [physics]/Electronics[SPI.TRON]Engineering Sciences [physics]/Electronics[ SPI.TRON ] Engineering Sciences [physics]/Electronics[SPI]Engineering Sciences [physics]Service-level agreementNetwork as a serviceVirtual machineCloud testing0202 electrical engineering electronic engineering information engineering[ SPI ] Engineering Sciences [physics]Resource allocationbusinesscomputerSimulationComputer network
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On Detection of Network-Based Co-residence Verification Attacks in SDN-Driven Clouds

2017

Modern cloud environments allow users to consume computational and storage resources in the form of virtual machines. Even though machines running on the same cloud server are logically isolated from each other, a malicious customer can create various side channels to obtain sensitive information from co-located machines. In this study, we concentrate on timely detection of intentional co-residence attempts in cloud environments that utilize software-defined networking. SDN enables global visibility of the network state which allows the cloud provider to monitor and extract necessary information from each flow in every virtual network in online mode. We analyze the extracted statistics on d…

021110 strategic defence & security studiesbusiness.industryComputer scienceVisibility (geometry)0211 other engineering and technologiesBotnetCloud computingcloud environments02 engineering and technologycomputer.software_genrepilvipalvelutInformation sensitivityMode (computer interface)Virtual machine0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingState (computer science)co-residence detectiontietoturvavirtual networksbusinessVirtual networkcomputerComputer network
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GSaaS: A Service to Cloudify and Schedule GPUs

2018

Cloud technology is an attractive infrastructure solution that provides customers with an almost unlimited on-demand computational capacity using a pay-per-use approach, and allows data centers to increase their energy and economic savings by adopting a virtualized resource sharing model. However, resources such as graphics processing units (GPUs), have not been fully adapted to this model. Although, general-purpose computing on graphics processing units (GPGPU) is becoming more and more popular, cloud providers lack of flexibility to manage accelerators, because of the extended use of peripheral component interconnect (PCI) passthrough techniques to attach GPUs to virtual machines (VMs). F…

0301 basic medicineScheduleGeneral Computer ScienceComputer scienceDistributed computingnetworkingCloud computing02 engineering and technologycomputer.software_genre03 medical and health sciencesGPU resource management020204 information systems0202 electrical engineering electronic engineering information engineeringCloud computingGeneral Materials ScienceResource managementplatform virtualizationbusiness.industrycloud computingGeneral EngineeringVirtualizationShared resource030104 developmental biologyVirtual machineScalabilityGPU cloudificationlcsh:Electrical engineering. Electronics. Nuclear engineeringGeneral-purpose computing on graphics processing unitsbusinesscomputerlcsh:TK1-9971IEEE Access
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Containers in Software Development: A Systematic Mapping Study

2019

Over the past decade, continuous software development has become a common place in the field of software engineering. Containers like Docker are a lightweight solution that developers can use to deploy and manage applications. Containers are used to build both component-based architectures and microservice architectures. Still, practitioners often view containers only as way to lower resource requirements compared to virtual machines. In this paper, we conducted a systematic mapping study to find information on what is known of how containers are used in software development. 56 primary studies were selected into this paper and they were categorized and mapped to identify the gaps in the cu…

050101 languages & linguisticsvirtualisointiComputer scienceeducationohjelmistotuotantoCloud computingContext (language use)02 engineering and technologycomputer.software_genreField (computer science)Resource (project management)ohjelmistoarkkitehtuuriComponent (UML)0202 electrical engineering electronic engineering information engineering0501 psychology and cognitive sciencesDevOpssystematic mapping studiesbusiness.industry05 social sciencesSoftware development113 Computer and information sciencesVirtual machinecontainers020201 artificial intelligence & image processingohjelmistokehitysbusinessSoftware engineeringcomputersoftware engineering
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Processing of 3D Models for Networking of CH in Geomatics

2020

In recent times the possibility of reconstruction of complex 3D Cultural Heritage (CH) environments has opened new scenarios for touristic and scientific aims. The different needs for networking or conservation purposes of CH lead to study proper structuring of 3D models. In light of this, a scientific approach has been developed in order to test the networking capabilities, comparing different loading configurations of 3D environments with multiple combinations of 3D models inside them, considering different solutions. This experimentation has been based on WebGL-HTML5 technologies and allowed to discover the true balance between performances of proposed system, the quality of visualizatio…

3D modelGeographic information systemGeospatial analysisCH conservationbusiness.industryComputer scienceGeomaticsInformation qualitycomputer.software_genreStructuringVisualizationCultural heritageNetworkingHuman–computer interactionVirtual machineCultural heritageWebGLbusinesscomputer
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Similarities and differences between eating disorders and obese patients in a virtual environment for normalizing eating patterns.

2016

Virtual reality has demonstrated promising results in the treatment of eating disorders (ED); however, few studies have examined its usefulness in treating obesity. The aim of this study was to compare ED and obese patients on their reality judgment of a virtual environment (VE) designed to normalize their eating pattern. A second objective was to study which variables predicted the reality of the experience of eating a virtual forbidden-fattening food. ED patients, obese patients, and a non-clinical group (N = 62) experienced a non-immersive VE, and then completed reality judgment and presence measures. All participants rated the VE with similar scores for quality, interaction, engagement,…

AdultMale050103 clinical psychology020205 medical informaticsAdolescentlcsh:RC435-571Ecological validityEmotions02 engineering and technologyVirtual realitycomputer.software_genreDevelopmental psychologyFeeding and Eating DisordersEatingJudgmentUser-Computer InterfaceYoung Adultlcsh:Psychiatry0202 electrical engineering electronic engineering information engineeringmedicineHumans0501 psychology and cognitive sciencesComputer SimulationObesityYoung adultdigestive oral and skin physiology05 social sciencesMiddle Agedmedicine.diseaseObesityPsychiatry and Mental healthClinical PsychologyEating disordersVirtual machineFoodPhysical spaceFemalePsychologyAttributioncomputerComprehensive psychiatry
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The shape of personal space.

2019

The notion of a personal space surrounding one's ego-center is time-honored. However, few attempts have been made to measure the shape of this space. With increasing use of virtual environments, the question has arisen if real-world aspects, such as gender-effects or the shape of personal space, translate to virtual setups. We conducted two experiments, one with real people matched according to body height and level of acquaintance in a large laboratory setting, and one where subjects faced a virtual character, likewise matched to their body height. The first experiment also used a mannequin in place of the second human observer. The second experiment additionally manipulated the perspectiv…

AdultMaleAdolescentBody heightmedia_common.quotation_subjectExperimental and Cognitive PsychologyInterpersonal communicationcomputer.software_genre050105 experimental psychologypsyc03 medical and health sciencesPersonal SpaceYoung Adult0302 clinical medicineSex FactorsArts and Humanities (miscellaneous)Personal spaceDevelopmental and Educational PsychologyHumans0501 psychology and cognitive sciencesConversationInterpersonal Relationsmedia_commonAvatarCommunication05 social sciencesSpace perceptionGeneral MedicineObserver (special relativity)Middle AgedVirtual machineSpace PerceptionFemalePsychologycomputer030217 neurology & neurosurgeryCognitive psychologyActa psychologica
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Clinical validation of a virtual environment for normalizing eating patterns in eating disorders

2013

The purpose of the present study was to examine the clinical validation of a Virtual Reality Environment (VRE) designed to normalize eating patterns in Eating Disorders (ED). The efficacy of VR in eliciting emotions, sense of presence and reality of the VRE were explored in 22 ED patients and 37 healthy eating individuals. The VRE (non-immersive) consisted of a kitchen room where participants had to eat a virtual pizza. In order to assess the sense of presence and reality produced by the VRE, participants answered seven questions with a Likert scale (0-10) during the experience, and then filled out the Reality Judgment and Presence Questionnaire (RJPQ) and ITC-Sense of Presence Inventory (I…

Adultmedicine.medical_specialtyAdolescentEcological validitylcsh:RC435-571Food habitsEmotionsHealthy eatingVirtual realitycomputer.software_genreDysphoriaLikert scaleFeeding and Eating DisordersUser-Computer InterfaceBehavior Therapylcsh:PsychiatrymedicineHumansBulímiaBulimiaPsychiatryTrastorns de la conducta alimentàriaHàbits alimentarisFeeding Behaviorbiochemical phenomena metabolism and nutritionmedicine.diseasebacterial infections and mycosesPsychiatry and Mental healthClinical PsychologyEating disordersVirtual machinePhysical spaceEating disordersFemalemedicine.symptomPsychologycomputer
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Levantamiento 3D para el estudio arqueológico y la reconstrucción virtual del Santuario de Isis en la antigua Lilybaeum (Italia)

2020

[EN] In recent years, the use of three-dimensional (3D) models in cultural and archaeological heritage for documentation and dissemination purposes has increased. New geomatics technologies have significantly reduced the time spent on fieldwork surveys and data processing. The archaeological remains can be documented and reconstructed in a digital 3D environment thanks to the new 3D survey technologies. Furthermore, the products generated by modern surveying technologies can be reconstructed in a virtual environment on effective archaeological bases and hypotheses coming from a detailed 3D data analysis. However, the choice of technologies that should be used to get the best results for dif…

ArcheologyFotogrametría de objeto cercanoGeomaticsMosaic (geodemography)Conservationcomputer.software_genre01 natural sciencesArqueologíaOpus spicatum3D surveyDocumentationclose-range photogrammetry0601 history and archaeologyReconstrucción virtuallcsh:CC1-960Levantamiento 3Dterrestrial laser scannerlcsh:AM1-501Virtual reconstructionlcsh:Museums. Collectors and collectingData processingMosaico060102 archaeologybusiness.industryClose-range photogrammetry010401 analytical chemistryarchaeology06 humanities and the artsArchaeology0104 chemical sciencesComputer Science ApplicationsPhotogrammetryGeographyArchaeologyVirtual machineTerrestrial laser scannerlcsh:ArchaeologySurvey data collectionvirtual reconstructionEscáner láser terrestremosaicbusinesscomputerMosaicSettore ICAR/06 - Topografia E Cartografia
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